Developers and Tools
This project is developed at the Evolutionary Complexity Research Group (EPlex) at the University of Central Florida.
Erin Hastings
Role: primary researcher, GAR game engine programmer, lead designer
Homepage: http://www.cs.ucf.edu/~hastings/
Kenneth O. Stanley
Role: faculty supervisor
Homepage: http://www.cs.ucf.edu/~kstanley/
Nathan Sriboonlue
Role: BOIDs and AI flocking
Jaruwan Mesit
Role: Space Blob soft-body animation algorithm
Homepage: http://www.cs.ucf.edu/~jmesit/
Fabian Moncada
Role: music, sound effects
Homepage: http://www.myspace.com/omambient
John Martin
Role: additional design, game balance, lead tester
Kristin Martin
Role: additional file and database programming
Derick Janssen
Role: additional design, balance, testing
Jonathan 'Zarcath' Chan
Role: additional design, writing
Eric Iles
Role: additional music and sound effects
FourTwoOmega
Role: additional music
Tools
The GAR multiplayer game engine was developed by Erin Hastings with Microsoft XNA Game Studio.
Multi-player support was developed with the Lidgren Networking Library.



