Developers and Tools

This project is developed at the Evolutionary Complexity Research Group (EPlex) at the University of Central Florida.

Erin Hastings

Role: primary researcher, GAR game engine programmer, lead designer

Homepage: http://www.cs.ucf.edu/~hastings/

Kenneth O. Stanley

Role: faculty supervisor

Homepage: http://www.cs.ucf.edu/~kstanley/

Nathan Sriboonlue

Role: BOIDs and AI flocking

Jaruwan Mesit

Role: Space Blob soft-body animation algorithm

Homepage: http://www.cs.ucf.edu/~jmesit/

Fabian Moncada

Role: music, sound effects

Homepage: http://www.myspace.com/omambient

John Martin

Role: additional design, game balance, lead tester

Kristin Martin

Role: additional file and database programming

Derick Janssen

Role: additional design, balance, testing

Jonathan 'Zarcath' Chan

Role: additional design, writing

Eric Iles

Role: additional music and sound effects

FourTwoOmega

Role: additional music

Tools

The GAR multiplayer game engine was developed by Erin Hastings with Microsoft XNA Game Studio.

Multi-player support was developed with the Lidgren Networking Library.