Overview

Players pilot a GunShip for one of three alien factions in the galaxy. Battling aliens, pirates, and other villanous enemies, pilots gain levels, skills, and most importantly, discover unique and potentially more powerful weapon systems to outfit their GunShips. Through the unique cgNEAT content-generation technology, new weapons are constantly created by the game automatically.

Experiment

A key objective of this game is to explore the potential for automated content generation technology to intelligently create content for games. In GAR, all player weapons are generated by the cgNEAT algorithm based on weapon usage statistics. However, cgNEAT does not simply respawn weapons that people like. Rather, it creates new weapons that elaborate on the ones that have been popular in the past.

Project Goals

GAR aims to impact the way games are made. The goal of automated content generation is to both lower the burden of content generation on developers and to make games more compelling for players by maintaining the feeling of novelty and the drive for exploration by continually evolving new content. Such a capability, if proven viable, can have far-reaching implications for the game industry.